Marathon Faction Upgrades
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CYBERACME
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EXPANSION
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nameEXPANSION
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levels5
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level{1=>nil, "description"=>"Vault Size (+8 Rows)", "requirements"=>[{"rank"=>3}, {"materials"=>[{"Credits"=>2500}, {"Unstable Diode"=>12}]}]}{2=>nil, "description"=>"Vault Size (+8 Rows)", "requirements"=>[{"rank"=>7}, {"materials"=>[{"Credits"=>4000}, {"Unstable Diode"=>22}, {"Unstable Gunmetal"=>12}]}]}{3=>nil, "description"=>"Vault Size (+8 Rows)", "requirements"=>[{"rank"=>12}, {"materials"=>[{"Credits"=>5000}, {"Unstable Diode"=>27}, {"Unstable Gunmetal"=>15}]}]}{4=>nil, "description"=>"Vault Size (+8 Rows)", "requirements"=>[{"rank"=>18}, {"materials"=>[{"Credits"=>7000}, {"Unstable Diode"=>30}, {"Unstable Gunmetal"=>18}]}]}{5=>nil, "description"=>"Vault Size (+8 Rows)", "requirements"=>[{"rank"=>28}, {"materials"=>[{"Credits"=>10000}, {"Unstable Diode"=>50}, {"Unstable Gunmetal"=>30}]}]}
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Informant.exe
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nameInformant.exe
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levels2
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level{1=>nil, "description"=>"Data Card Credit Value (+50%)", "requirements"=>[{"rank"=>2}, {"materials"=>[{"Credits"=>1500}]}]}{2=>nil, "description"=>"Data Card Credit Value (+50%)", "requirements"=>[{"rank"=>15}, {"materials"=>[{"Credits"=>2000}]}]}
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Credit Limit
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nameCredit Limit
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levels5
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level{1=>nil, "description"=>"Credit Wallet Capacity (+20k)", "requirements"=>[{"rank"=>4}, {"materials"=>[{"Credits"=>2500}]}]}{2=>nil, "description"=>"Credit Wallet Capacity (+50k)", "requirements"=>[{"rank"=>8}, {"materials"=>[{"Credits"=>4000}]}]}{3=>nil, "description"=>"Credit Wallet Capacity (+200k)", "requirements"=>[{"rank"=>12}, {"materials"=>[{"Credits"=>7000}]}]}{4=>nil, "description"=>"Credit Wallet Capacity (+200k)", "requirements"=>[{"rank"=>18}, {"materials"=>[{"Credits"=>10000}]}]}{5=>nil, "description"=>"Credit Wallet Capacity (+9000k)", "requirements"=>[{"rank"=>25}, {"materials"=>[{"Credits"=>50000}]}]}
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Enhanced Weaponry
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nameEnhanced Weaponry
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levels1
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level{1=>nil, "description"=>"Unlocks Enhanced Overrun AR, V11 Punch, and CE Tactical Sidearm for purchase from CyberAcme.", "requirements"=>[{"rank"=>4}, {"materials"=>[{"Credits"=>2500}]}]}
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Deluxe Weaponry
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nameDeluxe Weaponry
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levels1
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level{1=>nil, "description"=>"Unlocks Deluxe Overrun AR, V11 Punch, and CE Tactical Sidearm for purchase from CyberAcme.", "requirements"=>[{"rank"=>14}, {"materials"=>[{"Credits"=>4000}]}]}
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Heat_Sink.exe
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nameHeat_Sink.exe
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levels3
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level{1=>nil, "description"=>"Heat Capacity (+20)", "requirements"=>[{"rank"=>1}, {"materials"=>[{"Credits"=>2500}, {"Unstable Biomass"=>12}]}]}{2=>nil, "description"=>"Heat Capacity (+20)", "requirements"=>[{"rank"=>12}, {"materials"=>[{"Credits"=>3500}, {"Unstable Biomass"=>24}, {"Unstable Lead"=>12}]}]}{3=>nil, "description"=>"Heat Capacity (+20)", "requirements"=>[{"rank"=>16}, {"materials"=>[{"Credits"=>5000}, {"Unstable Biomass"=>30}, {"Unstable Lead"=>20}]}]}
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Carrier
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nameCarrier
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levels1
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level{1=>nil, "description"=>"Unlocks Enhanced Backpacks for purchase in the Armory.", "requirements"=>[{"rank"=>5}, {"materials"=>[{"Credits"=>1500}]}]}
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Carrier+
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nameCarrier+
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levels1
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level{1=>nil, "description"=>"Unlocks Deluxe Backpacks for purchase in the Armory.", "requirements"=>[{"rank"=>15}, {"materials"=>[{"Credits"=>4000}]}]}
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Quick_Vent.exe
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nameQuick_Vent.exe
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levels2
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level{1=>nil, "description"=>"Heat Recovery Speed (-20)", "requirements"=>[{"rank"=>4}, {"materials"=>[{"Credits"=>2500}, {"Unstable Gel"=>8}]}]}{2=>nil, "description"=>"Heat Recovery Speed (-20)", "requirements"=>[{"rank"=>19}, {"materials"=>[{"Credits"=>4000}, {"Unstable Gel"=>16}]}]}
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Scavenger.exe
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nameScavenger.exe
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levels3
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level{1=>nil, "description"=>"Loot Speed (+20)", "requirements"=>[{"rank"=>1}, {"materials"=>[{"Credits"=>750}]}]}{2=>nil, "description"=>"Loot Speed (+20)", "requirements"=>[{"rank"=>4}, {"materials"=>[{"Credits"=>2500}]}]}{3=>nil, "description"=>"Loot Speed (+20)", "requirements"=>[{"rank"=>16}, {"materials"=>[{"Credits"=>4000}]}]}
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Loot_Siphon.exe
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nameLoot_Siphon.exe
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levels2
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level{1=>nil, "description"=>"Tactical Energy on Container Loot (+5%)", "requirements"=>[{"rank"=>7}, {"materials"=>[{"Credits"=>1500}]}]}{2=>nil, "description"=>"Tactical Energy on Container Loot (+5%)", "requirements"=>[{"rank"=>17}, {"materials"=>[{"Credits"=>4000}]}]}
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Soundproof.exe
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nameSoundproof.exe
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levels1
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level{1=>nil, "description"=>"You make less noise while looting.", "requirements"=>[{"rank"=>"VIP Rank 1"}, {"materials"=>[{"Credits"=>5000}]}]}
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Active_Cool.exe
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nameActive_Cool.exe
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levels2
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level{1=>nil, "description"=>"Heat Recovery Rate (+15%)", "requirements"=>[{"rank"=>13}, {"materials"=>[{"Credits"=>3500}, {"Unstable Gel"=>24}]}]}{2=>nil, "description"=>"Heat Recovery Rate (+15%)", "requirements"=>[{"rank"=>23}, {"materials"=>[{"Credits"=>5000}, {"Unstable Gel"=>30}]}]}
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Firm_Stance.exe
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nameFirm_Stance.exe
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levels3
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level{1=>nil, "description"=>"Fall Resistance (+20)", "requirements"=>[{"rank"=>1}, {"materials"=>[{"Credits"=>750}]}]}{2=>nil, "description"=>"Fall Resistance (+20)", "requirements"=>[{"rank"=>11}, {"materials"=>[{"Credits"=>4000}]}]}{3=>nil, "description"=>"Fall Resistance (+20)", "requirements"=>[{"rank"=>26}, {"materials"=>[{"Credits"=>5000}]}]}
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Loose_Change.exe
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nameLoose_Change.exe
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levels1
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level{1=>nil, "description"=>"Opening a container rewards you with 25 credits.", "requirements"=>[{"rank"=>"VIP Rank 1"}, {"materials"=>[{"Credits"=>5000}]}]}
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Locksmith
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nameLocksmith
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levels3
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level{1=>nil, "description"=>"Unlocks Lockbox Key for purchase in the Armory.", "requirements"=>[{"rank"=>4}, {"materials"=>[{"Credits"=>2500}]}]}{2=>nil, "name"=>"Keymaker", "description"=>"Unlocks Deluxe Key Template for purchase in the Armory.", "requirements"=>[{"rank"=>16}, {"materials"=>[{"Credits"=>4000}]}]}{3=>nil, "name"=>"Keymaker+", "description"=>"Unlocks Superior Key Template for purchase in the Armory.", "requirements"=>[{"rank"=>28}, {"materials"=>[{"Credits"=>7000}]}]}
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Fixative.exe
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nameFixative.exe
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levels1
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level{1=>nil, "description"=>"ROOK gains an increased chance of finding Matter Fixatives when defeating UESC.", "requirements"=>[{"rank"=>25}, {"materials"=>[{"Credits"=>3500}]}]}
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Slider.exe
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nameSlider.exe
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levels1
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level{1=>nil, "description"=>"Your sprint slide generates less heat.", "requirements"=>[{"rank"=>"VIP Rank 1"}, {"materials"=>[{"Credits"=>7000}]}]}